Experimental Prototypes

Tools:

Unity, Computer Vision, MediaPipe

In this series of experimental augmented reality prototypes, we explored the feasibility of various AR concepts. We tested AR menus on different platforms, including AR glasses, and experimented with dynamic movie augmentations like casting realistic shadows on real hands. The goal was to push the boundaries of user interaction and understand the potential of immersive, mixed reality experiences. These prototypes were designed to gauge user engagement and practicality, helping us refine ideas for future iterations.

Experimental Prototypes

Tools:

Unity, Computer Vision, MediaPipe

In this series of experimental augmented reality prototypes, we explored the feasibility of various AR concepts. We tested AR menus on different platforms, including AR glasses, and experimented with dynamic movie augmentations like casting realistic shadows on real hands. The goal was to push the boundaries of user interaction and understand the potential of immersive, mixed reality experiences. These prototypes were designed to gauge user engagement and practicality, helping us refine ideas for future iterations.

Augmented Moon Casting Shadow on Real Hand – AR Interaction

The “Augmented Moon” prototype aimed to create realistic shadows cast in augmented reality, blending digital augmentation with the physical world. This experiment focused on achieving lifelike shadow effects projected onto users’ hands.


AR Glasses Menu Port: Testing Augmented Reality Menus with Rayneo X2 Pro

The experiment focused on porting our mobile AR menu onto the Rayneo X2 Pro augmented reality glasses, utilizing its 24-degree FOV and waveguide technology to test how the menu experience would adapt to AR glasses. The challenge was to evaluate how effectively the mobile AR menu, originally designed for handheld devices, would perform when ported to AR glasses with limited FOV.


Augmented Reality Reels: Optimizing Custom AR Reels for Performance

This experiment focused on creating and optimizing augmented reality reels similar to those on Instagram and Snapchat, ensuring high-quality AR without performance degradation. We needed to develop a solution where users could record custom AR reels without negatively impacting the performance or quality of the augmentation.